Working for many years in the mobile games industry taught me a lot about how complex AAA titles are developed, how working with a major brand licensor can affect decision making, and how working on large teams requires careful planning of resources and timelines — but it also taught me how NOT to structure processes for development when working closely with UI implementation.

When I started working on my own side projects using a web tech stack, I taught myself about the many other ways in which UI systems can be structured, especially using the principles of Atomic design, and…

Colin Rumball

Passionate about making great developer experiences and processes, maintainable & scalable code, well-designed systems architecture, and the perfect stack 🥞

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