Working for many years in the mobile games industry taught me a lot about how complex AAA titles are developed, how working with a major brand licensor can affect decision making, and how working on large teams requires careful planning of resources and timelines β€” but it also taught me how NOT to structure processes for development when working closely with UI implementation.

When I started working on my own side projects using a web tech stack, I taught myself about the many other ways in which UI systems can be structured, especially using the principles of Atomic design, and started to understand better what a good developer experience could be, reinvigorating my passion for development. …

About

Colin Rumball

Passionate about making great developer experiences and processes, maintainable & scalable code, well-designed systems architecture, and the perfect stack πŸ₯ž

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